Description
Crystal Dynamics is seeking a Lead Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Lead Animator, you will blend leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects.
As a Lead Animator, you will:
- Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is maintained.
- Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.
- Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems.
- Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.
- Set and manage goals, aligning deliverables with project milestones and deadlines.
- Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed.
- Manage, direct, and review co-developers and external vendors in different countries and time zones.
- Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.
- Promote team growth through regular individual meetings, performance reviews, and targeted training.
- Foster a positive, collaborative team environment that values open communication and constructive feedback.
- Streamline animation processes to enhance team productivity throughout the game development cycle.
- Document and manage animation tasks and processes.
- Guide animators across various styles, ensuring a consistent animation approach throughout the project.
To be considered for this role, we require the following:
- Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games.
- In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations.
- Expertise in animation trees, animation blending, and node-based animation editors.
- Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.
- A collaborative mindset, particularly in working with design and engineering teams.
- Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include:
- Up to date examples of realistic animations that clearly demonstrate your skills/expertise
- Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.
- Note: If you directed others, then we would be looking for a director’s cut.
Preference will be given to candidates who have:
- Experience with cinematic tools in Unreal Engine.
- Demonstrated leadership abilities with a track record of nurturing and developing animation talent.
It'll be a bonus if you also have:
- Shipped 2+ AAA titles as a Senior or Lead Animator.
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